Instance
fireclickdetector
Dispatches a click or hover event to the given ClickDetector. When absent, distance
defaults to zero.
firetouchinterest
Simulates a touch event between two parts.
isnetworkowner
Returns true
if the Part is owned by the player.
getcallbackvalue
Returns the function assigned to a callback property of object
, which cannot be indexed normally.
fireproximityprompt
Fires the trigger of prompt
.
getconnections
Creates a list of Connection objects for the functions connected to signal
.
Enabled
boolean
Whether the connection can receive events.
ForeignState
boolean
Whether the function was connected by a foreign Luau state (i.e. CoreScripts).
LuaConnection
boolean
Whether the connection was created in Luau code.
Function
function?
The function bound to this connection. Nil when ForeignState
is true.
Thread
thread?
The thread that created the connection. Nil when ForeignState
is true.
Fire(...: any): ()
Fires this connection with the provided arguments.
Defer(...: any): ()
Disconnect(): ()
Disconnects the connection.
Disable(): ()
Prevents the connection from firing.
Enable(): ()
Allows the connection to fire if it was previously disabled.
getconnection
Returns a Connection object for index
.
firesignal
Fires all Lua connections of signal
.
getcustomasset
Returns a rbxasset://
content id for the asset located at path
, allowing you to use unmoderated assets. Internally, files are copied to the game's content directory.
gethiddenproperty
Returns the value of a hidden property of object
, which cannot be indexed normally.
If the property is hidden, the second return value will be true
. Otherwise, it will be false
.
setsimulationradius
Sets the player's simulationRadius. If maxSimulationRadius
is specified, it will set that as well.
gethui
Returns a hidden GUI container. Should be used as an alternative to CoreGui and PlayerGui.
GUI objects parented to this container will be protected from common detection methods.
getinstances
Returns a list of every Instance referenced on the client.
getnilinstances
Like getinstances
, but only includes Instances that are not descendants of a service provider.
isscriptable
Returns whether the given property is scriptable (does not have the notscriptable
tag).
If true
, the property is scriptable and can be indexed normally. If nil
, the property does not exist.
sethiddenproperty
Sets the value of a hidden property of object
, which cannot be set normally. Returns whether the property was hidden.
setrbxclipboard
Sets the Studio client's clipboard to the given rbxm
or rbxmx
model data. This allows data from the game to be copied into a Studio client.
setscriptable
Set whether the given property is scriptable. Returns whether the property was scriptable prior to changing it.
getrendersteppedlist
Returns all callbacks bound with RunService.BindToRenderStep
.
replicatesignal
Replicates signal
on the server.
If signal
has one or multiple arguments, they must be provided in the call.
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