Actor
create_comm_channel
<number, BindableEvent> create_comm_channel()
Returns the channel and the associated ID.
get_comm_channel
<BindableEvent> get_comm_channel(<number> id)
Returns the communication channel if it exists.
run_on_actor
<nil> run_on_actor(<Actor> actor, <string> script, ...)
Runs a script on an actor thread.
run_on_actor(getactors()[1], [[
print("Hello, world!")
]])
getactors
<table<Actor>> getactors()
Returns a table of all actors that exist within the game.
is_parallel
<boolean> is_parallel()
Returns if the thread is running on an actor.
run_on_thread
<nil> run_on_thread(<thread> thread, <string> script, ...)
Runs a script on a specified thread, actor threads only.
run_on_thread(getactorthreads()[1], [[
print("Hello, world!")
]])
getactorthreads
<table<thread>> getactorthreads()
Returns all threads that belong to actors in a table.
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